![]() Once you have moved around the board a bit, crashed into friends and got the hang of the game. These are the bad guys – they are here to do one thing. Ruin your day, and you have to do everything in your power to stop them. The AI of the minions is very cleverly done in Mechs and Minions. Each minion moves in a specific path as determined by the mission being played. While weak individually – if you get swarmed or constantly attacked, they can be lethal. ![]() The difficult part in Mechs and Minions is that there is a time limit each turn. This is kept by a sand timer and puts an intense amount of pressure on players to get their moves into the command line board as quickly as possible.Īs the game progresses and becomes more complex – the game can descend into utter chaos and become incredibly tight. One player may be killing multiple minions with one attack while other players panic and spin round and around in circles. ![]() The missions in Mechs and Minions start of very simple and become more and more advanced as you progress through the game. ![]() The game also has secret envelopes included that you may only open when the mission tells you too. These add more surprises and complexities to the game. Out of the box, Mage Knight comes with over 10 scenarios that players can play through.Įach scenario is designed in a way that you can get multiple play throughs out of it (think choices that affect the path the game moves).Įach player starts the game with a deck of cards which they draw 5 from each round.
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